Tuesday, October 30, 2018

StarCraft 2 in 2018

It has now been 8 years since StarCraft 2 was released. That also marks 20 years for StarCraft franchise.


I remember the day when the game came out: all of my friends playing it, new custom maps made every day and flourishing fanbase. There were multiple YouTube channels casting the games and they would get almost 100 000 views each that was much for the time.

Recently I won a giveaway for some in-game items and decided to try out the game again. Contrary to the popular belief of the game being long dead I was surprised to see almost instant queues for matches and all difficulties of co-op missions.

This made me think of what has changed. Back in the days SC2 was perceived as a super competitive game (it still is) so the more casual players didn't last long. Now Blizzard has made the game free, added co-op missions with good progression system and fleshed out the ladder system.

RTS as genre has been very niche now for a long time so adding features like co-op that haven't been previously done seems to be the way to go forward.

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