Wednesday, December 12, 2018

Creating a game based on Star Wars

I chose making a game based on fandom my final task.

With this project, my goal is to demonstrate that it's possible to create a game that is fun with relatively low effort, as long as the audience knows something about it beforehand.

Here's a video of the finished game:


First I was thinking of picking a different topic but quickly realized that it's better for demonstration purposes to use a topic that (almost) everyone is already familiar with.

Since we are pretty limited on the time (especially on presenting these works) my goal was to create a short gameplay experience that offers replay value.

The core idea of Jedi Master came from the Star Wars movies. My goal is show the frustration that the Jedis face during their training and provide the players with means of getting better.

If you want to give this game a try, I made it available for download (for Windows)

Gambling in video games

Another good Jim Sterling video that addresses the topic of gambling in video games:


This is a topic that I feel people are slowly getting tired of hearing since it's everywhere (kind of like Trump) However, it's a fact that most games nowadays decide to include "optional" gambling features in their games since it means big profits for them.

It's becoming blatantly obvious that the video game industry is exploiting a loophole in laws since creating laws take so long compared to creating digital products. The sad thing is, when these business practices are cracked down eventually, the industry will just put more effort in finding new ways of getting around the laws.

Morally questionable game development

Found this video today:


I think it addresses the topic of game design becoming more and more about money very well. It also asks a interesting question: when will this f2p game bubble burst.

In my opinion it's pretty sad that the companies care more about how to design their games to suck most amount of money out of users as fast as possible instead of trying to create something that is actually a good gaming experience.

The fact is that there is a lot of money moving around in gaming business. However, games can still be profitable even if they aren't filled with micro transactions. It's just that the companies are greedy and prefer trying to maximize their profits.

I don't know how the development team can have any kind of passion with what they do if their end goal is to just create a masked casino over and over again.