I think it addresses the topic of game design becoming more and more about money very well. It also asks a interesting question: when will this f2p game bubble burst.
In my opinion it's pretty sad that the companies care more about how to design their games to suck most amount of money out of users as fast as possible instead of trying to create something that is actually a good gaming experience.
The fact is that there is a lot of money moving around in gaming business. However, games can still be profitable even if they aren't filled with micro transactions. It's just that the companies are greedy and prefer trying to maximize their profits.
I don't know how the development team can have any kind of passion with what they do if their end goal is to just create a masked casino over and over again.
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