Friday, November 9, 2018

What is a stereotypical Finnish game?

Korean games are grindy, Japanese games have over-the-top effects and USA makes AAA games.

But how would you defines a Finnish game?

If I had to use my own words, it's pretty simple: mobile.

Don't get me wrong, Finland does have some successful high quality PC and console games but there are so few of them compared to mobile that they are out of the question. Looking at lists like "Top 10 Finnish video games" or Wikipedia's list of games developed in Finland it's pretty obvious that the amount of games produces is small with the most successful ones being mobile.

It's important to understand that games are a very new media. What that means, is that there aren't that many well established companies and that there is a big reliance on investor money. On top of that, the cost of living is so high that the wages have to reflect that. This has a huge impact on what kind of scale we can pick for the projects.

These things in mind, it doesn't come as surprise that the mobile games were a huge success. They are possible to be developed even with a really small team and the investors feel much safer investing in them.


Speaking of Finnish games, here's the progress on my final task (Day 1). It's still very rough but making progress.

And here's what it looks after a little bit of tuning (Day 2):

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